Interview with Designer Camilla Perez

The game’s not big enough unless it scares you a little. Wait a minute – you’ve been declared dead. You can’t give orders around here. I’ll alert the crew. What? We’re not at all alike! Flair is what marks the difference between artistry and mere competence.

What’s a knock-out like you doing in a computer-generated gin joint like this? But the probability of making a six is no greater than that of rolling a seven. I guess it’s better to be lucky than good. Yesterday I did not know how to eat gagh.

We finished our first sensor sweep of the neutral zone. You did exactly what you had to do. You considered all your options, you tried every alternative.

Did you come here for something in particular or just general Riker-bashing? And blowing into maximum warp speed, you appeared for an instant to be in two places at once. We have a saboteur aboard. We know you’re dealing in stolen ore. But I wanna talk about the assassination attempt on Lieutenant Worf. Could someone survive inside a transporter buffer for 75 years? Fate. It protects fools, little children, and ships named “Enterprise.”

The game’s not big enough unless it scares you a little. Wait a minute – you’ve been declared dead. You can’t give orders around here. I’ll alert the crew. What? We’re not at all alike! Flair is what marks the difference between artistry and mere competence.

What’s a knock-out like you doing in a computer-generated gin joint like this? But the probability of making a six is no greater than that of rolling a seven. I guess it’s better to be lucky than good. Yesterday I did not know how to eat gagh.

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